"The Mystery of Whiterock Castle" Headed to Xbox Live Arcade
Playtainment, a leading German publisher of interactive entertainment announced today that its first hidden object game, The Mystery of Whiterock Castle, will be released on Xbox Live Arcade in addition to WiiWare, which was recently announced. Developed by Keen Games in Frankfurt, Germany, The Mystery of Whiterock Castle promises to transport players of all ages on a medieval fairytale adventure when it makes its debut in the summer of 2009.
The Mystery of Whiterock Castle follows the story of a young squire in search of his dearest playmate, a princess who has mysteriously vanished from the royal chambers. Armed with only a sword and a magnifying glass, players will take on the role of the young squire who must investigate countless rooms and gloomy dungeons in the meticulously detailed settings.
The Mystery of Whiterock Castle offers quick and easy accessibility that is deliberately simple and easy to learn, especially for young gamers. To find and collect the numerous hidden objects concealed in the ten different settings, players can play either in cooperative mode, competing against other players or in a single player game. With randomly generated objects scattered around the levels, secret nooks and crannies and a variety of multiplayer modes and highscore lists, The Mystery of Whiterock Castle makes for an entertaining adventure that the whole family can enjoy.
We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai
It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps
We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick







