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Actually the success probably thwarted innovation. The result being that the genre is suffering crib death. The game cemented poor development practices, and brought about a complacency. That was not earned by the mechanics, but by cinemas. The result is now obvious what the cost really was. Western role playing games are now the standard while JRPG titles are the niche.

The difference being that Western models spent more time in the slow cooker then the Japanese models which were fast to capture their essence, and thus had no more room to grow in any way approaching radical.

The sad answer is for the industry in Japan as a whole Final Fantasy was a flash in the pan kind of disaster. Which gave a short term boom, but a long term bust. Now the existing conventions are not letting the genre reinvent itself.