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Gameloft and Interplay to Bring Earthworm Jim to Mobile Platforms and Downloadable Consoles

The Game Wiggles its Way on to Xbox Live Arcade, WiiWare(TM), PlayStation(R)Network and Mobile Devices

NEW YORK, August 17 /PRNewswire-FirstCall/ -- Gameloft, a leading developer and publisher of downloadable video games, today announced a multi-year licensing agreement with Interplay to develop, distribute and publish Earthworm Jim, a popular run and gun platform video game featuring an earthworm who dresses up in a Super Suit to fight evil. The game will make its way to mobile, WiiWare(TM), PlayStation Network, with an exclusive one month run on Xbox Live(R) Arcade.

"We are delighted to partner with Interplay to bring Earthworm Jim to multiple downloadable platforms," said Gonzague de Vallois, senior vice president, Gameloft. "The game, with its humorous and edgy style, is a great fit for today's gamer who craves a fully immersive experience that is fun and easily accessible. We look forward to delivering a fantastic game."

"Earthworm Jim resonates with millions of people worldwide and we are excited to have one of the best developers in the industry create this game for a new audience," said Herve Caen, CEO, Interplay. "Gameloft's creativity coupled with its innate knack for innovative games, makes us 100% confident that the result will be nothing short of stellar."

Initially released in 1994, Earthworm Jim's games garnered such a cult following that the character's popularity took him far beyond video games into an animated TV series, Toys and Comic books. Earthworm Jim centers around an ordinary earthworm who engages in normal worm activities- eating dirt, crawling and fleeing from hungry birds- that is until he comes across a high tech indestructible space suit. Jim takes refuge in the space suit while fleeing from hungry birds. The suit's powerful atomic particles cause him to grow and obtain newfound powers.

The game will be available in the last quarter of 2009. For the latest information on the game, follow Gameloft on our Twitter feed: http://www.twitter.com/Gameloft

 



We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai

It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps

We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick