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Non Sequor said:

The big problem is that FPSs lack variety. A typical FPS has you spend 2 or 3 hours in environment A fighting 2 or 3 types of enemies, then 2 or 3 hours in environment B fighting 2 or 3 types of enemies, then 2 or 3 hours in environment C fighting a mix of the enemies from environments A and B, and so on and so forth. It just gets so tedious fighting the same things over and over again without any real variety in the setting.

The only game first person series that I've played that breaks away from this is Metroid Prime which has much more elaborate and varied environment designs along with an immense variety of enemies. But we all know that the critics loved Bioshock more than Metroid Prime 3.
I agree on the lack of variety, but accusing HL2 of this is proposterous. HL2's variation of enemies, environments and gameplay was one of it's strongest parts.