| bobobologna said: EDIT: It's like me saying Doom 3 only looks good because it's a corridor shooter and doesn't feature outdoor environments. Except that the Doom 3 engine did a great job with outdoor environments and the game actually did have a few sections that took place outdoors. |
Looks like you know a lot about the subject, so why botter, btw about id Tech 4:
"The original version of the id Tech 4 engine was criticized for its perceived inability to handle large outdoor areas."
"an increasing number of developers preferred conventional engines that could render large outdoor areas."
Later they added the Mega Texture feature, now the main feature of id Tech 5
"The MegaTexture technology addresses this issue by introducing a means to create expansive outdoor scenes."
"Interestingly, the technology powering Quake Wars shares very little with Quake 4, released just a few months ago. Although both started out based on id Software's DOOM 3 engine, the two games were developed independent of each other and Quake Wars features its own specially-designed systems for physics, networking and outdoor rendering"
Sure, the original version could render some outdour areas, but those areas where about the size and complexity of a full closed level.








