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digitalentourage said:
disolitude said:
PullusPardus said:
disolitude said:
Looks sweet...but for some reason it doesnt interest me slightly. Looks like a game that will want you to sink 20-30 hours in its sandbox.

I hate that for FPS games...Just point me to the next gunfight please, don't bother me with side missions and backtracking.

i agree it MIGHT end up like FarCry (Boring) or Fallout 3 (Fun)

i just hope its more unique than both, or it will be " been here done that " all over again/


There is something about ID games I didn't like since Quake 2.

Doom 3 was a corridor rail shooter to me with pretty graphics and Quake 4 gave me a headache. Their games seem to lack focus and are all voer the place...and this looks no different.

Halo 3 was more of a rail shooter than doom 3, come on.

haha, how so? Halo has huge open battles...

Doom 3 had you walk dark corridors with a flash light...monster pops out...quickly switch to a weapon...pew pew pew...back to flashlight and walking in dark corridors. I read that they had issues rendering outdoor elements with that engine back then hence there were so few of them. And then there was the fucking PDA clearance thing...which is basically the "get red key to open door" gameplay that was outdated after halflife and halo 1.

Mind you I played it on xbox...PC may have been slightly different