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patapon said:

I agree that an alternative 'playground' for developing games is good. But unfortunately, sales for 3rd party developers on the Wii aren't all that peachy.

BTW, thanks for cutting the legs out from under me in your double post of this thread :P

3rd party sales on Wii aren't peachy? I can tell you, that is false..

Besides that, the market was shrinking in that the total number of people that play was getting smaller and smaller. I'd say most of the growth in the console sales growth last generation was due to multiple console ownership. For example having two PS2's, one in each kids bedrooms. Something that was less likely to occur with the PS1/N64/Saturn generation.

So Nintendo decided to create a disruptive console, one that would attract new consumers but gradually move up market and attract core users. Motion controls will take over from traditional controls next year and Wii will no longer be a disruptive product. That's where the Vitality Sensor will come into it. Natal can replicate motion controls and mimic the Balance Board to a certain degree but it won't be able to replicate the Vitality Sensor.

Anyway, the Wii hasn't taken any bullets as you say, it's Sony and Microsoft that has taken all the fire because exsisting companies are nearly always doomed when faced with disruption.