| theprof00 said: Don't be a grammar/spelling nazi. (they are known for using it to cover up for something) Not my fault you have a made up name Anyways 100k for voicework is a pretty good amount. He made about 1000$ per day working twice a week for a few hours a day. anyhoo, they probably ended up spending about 500k total in voice work. Now Haze, a game with a smaller budget, probably already over the cap from problems with development. It's no wonder that other things are going to take a hit in the quality department. Advertising, polishing, and others.. you also have to remember that it's not just the voice actors they have to pay, they need to rent a studio, have people implement it into the game, optimize the quality and sync every line. Sure the actor is only a bit more comparatively, but maybe they were already spending money they didn't have. I'm not saying they were, and I'm not saying they aren't making excuses. But it's obvious that when you spend most of your money on one thing, you have to spend less on other things. |
So I correct you once, on how to properly spell my forum name, and you call me a grammar nazi...
Anyways, I ask you again, have you even played Haze. If you actually did, you would understand what I mean when I say some voice acting was terrible. I doubt they even paid for some of it. For however millions of dollars this games budget was, I highly doubt they couldn't afford to spend a couple grand on getting somebody with one voice acting lesson to preform a few lines :/. This game underwhelmed me by quite a lot, and It isn't due to bad or unfinished programming. How come so many other companies can get through the code, and still have a budget to hire reasonable voice actors? As I said, this is just an excuse for a poorly made game.







