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leo-j said:
Kasz216 said:
Griffin said:
You play the game with sound on 2 and you wonder why it sucks, the sound makes or breaks a game, and you set it up to fail. I have yet to play this game as it is always rented out at blockbuster the same as lair and all the other PS3 games. Maybe if you played it on a HDTV with 5.1 sound you would like the game more. I have played both Demo's of the game and it is great 10/10.

Sound makes or breaks a music CD.

If sound is what makes or breaks a game you've got a serious problem.

Gameplay is what makes or breaks any game. 

ok, lets put it this way, super mario world without any sound. Is it as fun?

 


No, however it is fun.  At most it's likely a half point difference as far as review level of fun goes.  It'd be more in a regular review if the Mario team was so lazy as to not put any sound at all because... you have to add sound, but if it's their and you just arn't listening to it it's not really going to make much of a difference.

 Sound really can hurt a game more then help it.

For example Yoshi's Island is actually a lot more fun without the sound because of baby mario's incessent whining everytime he gets hit.  I'd knock off 2 full points on that game just for baby marios crying, it'd be more but from what i remember that game was easy so i wasn't hit often.  It's a game I wanted to like but couldn't.  Shame too since Shyguys are the best Mario villians ever.

The only time sound is really important is in games where the sound gives you cues about what is coming up.  For example hearing footsteps in a stealth action scene.