The guy seems to speaking the truth, now the numbers he pulls out although some what exaggerated do pro his point as far as multi DVD go.
Some key things to point out:-
- MGS4 engine is exclusively designed for the PS3, since it's not a multiplatform engine it will need to be ported
- A new multiplatform engine is being created for MG:R, since their busy with this engine I doubt they'd spend resources porting an old engine to the 360
- MGS4 has allot of native 1080p footage
-50 GB worth of game data according to the studio
Now porting to the 360:-
- will involve time and money to port the engine over along with assets
- 1080p footage will have to be down scaled to 720p native to reduce memory taken on disc
- critical data the game needs will need to be replicated in all the DVD's, while the rest will simply be new story/location data
- multiple DVDs will need to be used to store the game, I'm guessing it'll be 4 or more
- the game has to be optimised so that game locations and other content fills the disc and yet at the same time disc swapping isn't required half way through a stage
- Multiple DVD = increase the cost of manufacturing, and decrease profits
So with all the above taken into consideration, one can see the cost starting to out wiegh the potential profits that a year old game could make, and mind you this port would be targeted at a console and user base where Konami doesn't know if their audience is for the port to sell well enough...so from business stand point, a port would cost to much and would be to risky to even bother with.
I do however see Konami double dipping by releasing MGS4: subsistence or something similar, it'll be cheap cuz everything there, all they'll probably add is any stage that might have got cut out, and then charge ya like 60 bucks, and no matter the sales it's literally pure profit for them, very low risk when compared to a 360 port.







