epsilon72 said:
That does happen far too often on granary and 2fort. Something needs to be done about those engies... |
The problem with the mirror maps is the same problem TFC had, people don't like to die. You die less on defense, so people turtle up. Me, I don't care how many times I die as long as I complete the objective. :) But that's why maps like Dustbowl and Gravelpit work so well, because it forces people to be on offense. It also creates larger battles -- a balanced 2fort game would have 6v6 in one base and 6v6 in the other base, but a Dustbowl game is 12v12 at the control point.
I'd like to see some custom maps that aren't control point maps, or maybe even a more dynamic setup with control points. Something like King of the Hill where your team earns points by holding the control point for a certain length of time. Or maybe something similar to Canalzone from TFC, where you can capture any of 5 control points at any time.







