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MontanaHatchet said:
Kasz216 said:
Seriously though... i can't get over the floaty like physics.

I mean... up until LBP that was like a deal breaker on platformers.

Floaty platformer was generally considered like... negative due to lazy programming.

I'm surprised so many people are willing to overlook it.

1. Why do you type like that? Not to be rude, it's just something I've always wondered.

2. The floaty physics aren't that bad. They can result in some cheap deaths, but they're overall not that big of a difference. Just learn to time your jumps.

1.  Not clue... just always have.  Thing I played too may games when I was younger where they used those damn "...".  Really was overused in the NES era.

2.  I've never really had a problem with it killing me wise.  It's just uncomfortable and floaty.  A good analogy would be when your playing an RPG but the overworld map character walks too slow.

I mean the problem with it in the old days wasn't that it would screw up your jump.  It's that if you screwed up your jump it took forever for your guy to land.