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The PS3's got all those SPEs, so technicaly it's got the flops per second advantage. I dont know much about graphics, but I will say that it's extremely difficult to use all those SPE's effectively. I should know, I'm working on an open source parallel sorting algorithm, and realistically when you're working on 8 cores you're only getting 5-6 times the speed up.

I think as developers learn to parallelize their code better, we'll see better results on the PS3, although it's split CPU-GPU memory is still a bottleneck. Essentially I think what it boils down to is, the PS3 can handle more polygons, surfaces, physics, whatever, but has a glass ceiling in terms of textures.




PSN: chenguo4
Current playing: No More Heroes