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sapient

I'm not complaining about the difficulty, I'm complaining about the linearity of the game design. In this game, buying each and every new weapon when it becomes available seems to be much more important than stats, skills and strategy. It's really linear in that regard.

Train in previous area -> buy weapon -> train in new area -> repeat

It's overy simplified and pretty much takes out all of the strategy. The enemies also feel like reskinned versions of each other. It feels like they all do the exact same amount of damage, and have the same amount of hit points. It's pretty sad.

Like I said, I'm still really early on, so I have no idea if all of this changes as the game progresses.

 

@ Dgc1808

I actually like difficult games. The difficulty is not my problem, it's the way that the designers decided to create difficulty. Instead of creating difficulty through strategic choices and a skill tree, the game's difficulty is based on how much money you have to spend on armor and weapons.