I actually enjoy the way that weapons/battle/tech are set up. You need to be aware of the monster weakness and fight them accordingly.
Every time you come across a teleport to the tower, you should work your way up and train that way. It won't feel like your grinding as much.
It gets hard after you lose the mage. He's a beast with his magic. Magic is more powerful in this game and the spells that hit more than one enemy are devestating. Work his skill tree first. Also work on the girl's magic skills. Everyone else can clean up after them.
I'm the type of person that needs to find every treasure, talk to every person more than once, find out where every path leads. I hate the feeling of not knowing.
What made me stop for now is this one dungeon, where it teleports you back to the beginning if you go the wrong way. It's hard to memorize if you keep stopping and playing. When I have the time, I'm going to do it the old Dungeons & Dragons style and draw a map on grid paper. The lack of an overhead map is kind of annoying in the dungeons, but I do look forward to drawing a map though.













