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vlad321 said:
Wonktonodi said:
Piracy is a form of theft you are stealing their intellectual property even if you are not stealing a physical copy of the disc. Now as for causes of it is something else entirely. The prices they charge in many cases and in many places are outrageous. When I was in Israel I saw Ratchet and Clank Future Quest for Booty in disc form for what would be the equivalent of $100 yet it's on the PSN in the US for $15. This is one clear example of a game being way over priced since its not a full game just a short one yet in Israel they would be paying the same price as they would for regular for games which is still $40 more than games are in the US

Intelletual Property is a joke. You have no idea how flawed it is.

This happened a few years ago. John Carmack, being abadass as he always is, alone comes up with some new algorith. However some other company also came up with it at basically the same time. They patented it first so Carmack kinda screwed. Please tell me oh wise person, to who does the intellectual propety belong to then?

Face it, Intellectual Property laws are a joke, and defining anything by them is also a joke.

When I was making basic things for my 3D engine I found out something uhm... stupid.

 

http://en.wikipedia.org/wiki/Triangle_strip

"The use of polygon strips in products distributed in the United States prior to December 4, 2014, may be subject to a patent owned by General Electric Company."

 

I wonder do people use triangle strips in their commercial programs without permission of General Electric, if they don't they will be using much more resources than they would be using with triangle strip. Well, I didn't care about that patent and I did implement triangle strips in my engine. Screw them, I am not going to handicap my engine because of some stupid patent.

(I do know what vertex buffers are. Didn't know back then.)

 

Concept is quite easy to understand. Instead of using invidual triangles coordinates you just send continuos strips coordinates. Lets take an example...

 

Triangle strip would be

ABCDEF , thats 6 positions you have to send.

Without strip and using just invidual triangles it would be

ABCBCDCDEDEF, thats 12 positions you have to send.

So thats 50% less stuff...

 

As you can see more theres triangles in strip less you have to send. How many triangles there are in new games? Answer is a lot!

 

For example in Gears of War, Xbox 360, 2006
Wretch - 10,000 polygons with diffuse, specular and normal maps
Boomer - 11,000 polygons with diffuse, specular and normal maps
Marcus - 15,000 polygons with diffuse, specular and normal maps

( http://forum.beyond3d.com/showthread.php?t=43975 )

 

@thread

Fortunately we will get DLC (hopefully) soon enough so used games and renting games will be gone. And... piracy isn't theft. :)