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Scoobes said:
LordTheNightKnight said:
"And I still say that the labor costs were minimal."

You can't make it so by saying it is. Just surmising from assumptions of facts is not supporting an argument.

No, but a few facts do point towards this assumption being true:

1. People have been emulating NES, SNES and N64 games for many years now for PC. The knowledge and technical base is there. Workers would be easy to find. In fact, ZSNES actually supports extra graphical features not available on VC.

2. Nintendo did design the hardware and software of the previous consoles.

3. Sony managed to sell the PS1 games (and for less than the NES/SNES games on VC) and have to pay for similar labor and maintenance.

4. Nintendo has a very small workforce (4130 according to Wiki) compared to the sheer amount of profit they currently bring in. In fact, I remember reading that they earn more profit per worker than any other games company.

 

Once again, I am not necessarily disagreeing with you on a whole.  I would like to mentoin that a lot (if not all) of the emulation on the PC that was free was badly done.  Even the emulators people charged for was crap.  It often looked better on the PC because of filtering effects, but the sound often had problems and the control wasn't all that great.  I remember one time playing a fantasy TBS game.  The fighter hit someone with a sword and instead of the harsh slashing sound I was expecting, I got something like a windows error beep sound.  I thought it was hilarious.

I'm just saying it takes a bit more work than you make it sound.