By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Halo has three supreme advantages. The first is that it has a compelling expanded universe which can be expanded to incorporate new concepts. The second is that innovation is at the core of its nature. The third is that it places a high value on balance and variation.

In other words thanks to its universe nothing is forbidden. You can have any weapon, or any tool as long as it is technological in nature. Want a item that makes you jump real high you can have that. Want to run up walls you can do that. Want to have a bomb that uses gravity to lock your opponent in place you can do that. How about a rapid fire mortar with shells that create a wall of fire sure you can even have that. Imagination is the only limit.

Every game in the series seeks to innovate. Every installment in the series sees new weapons, new tools, new modes, new vehicles, and new features. Put simple the series is only going to have more interesting facets as it goes through time. It shouldn't stagnate.

Finally it is all about building on previous balance, and expanding upon it. Bizarre as it may seem Halo is one of the few first person shooters where there is no utterly useless weapons. Granted that you have the skill to use them properly. Every weapon has its trade offs to contend with. As long as they keep the balance and variation going it should suit just about every play style.

In the end Halo can go just about anywhere it wants, and given all the originality each game brings I really want to see what they will come up with next.