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greenmedic88 said:
selnor said:
greenmedic88 said:
No doubt. lol! Simple truth is most video game steering wheel peripherals are built like toys because... they are toys.

But some of the high end ones use good enough materials to *almost* simulate the feel of a good racing steering wheel and stick shifter.

But 900 degree wheel turn is pretty much mandatory if a peripheral maker is even bothering to shoot for any degree of realism.


But for the new F1 game by Codemasters having a 900 degree wheel eill FULLY take away the realism. F1 cars have a 240 degree turn. So the wheel is perfect for that.

If I want an F1 game then I'll buy an F1 steering wheel. Clearly F1 controls were not what MS had in mind when they designed their wheel.

Besides, F1 represents a tiny fraction of the overal Forza experience. If you're playing it to race F1, you're probably playing the wrong racing game.

As it stands, over 95% of the cars are GT or road cars with standard steering angles.

I think you read my post wrong. I said for the new Codemasters F1 game every wheel with 900 degree turn is useless. The M$ wheel is perfect as it's 240 degree just like F1 is. And it has the paddle shift. My point was that 900 degree wheels are not as realistic for all cars as people make out. Most power assisted steering cars in real life don't have 900 degree turn on the wheel. It's usually between 600 and 720 for PAS cars. So really 900 degree wheels are only spot on for cars with no Power steering.