Legend11 said:
I think a lot of it is because of Nintendo's philosophy of wanting their games to make people feel happy all the time they're playing them and also because they're aimed at everyone (which includes children) which makes it basically impossible to have characters with any real depth to them. |
Yes. Though to be fair that's because that scene did nothing for me. By the time I got to it I was bored out of my mind and wondering how FF7 could be so much worse then every other square game i'd ever played. (Which were a lot, they were my favorite developer at the time.)
As for what mario's thinking. I've always got a good idea of what he's thinking because I've seen the Super Mario Brothers Super Show. He's constantly thinking about how awesome it would be to eat some food. I do wonder why they don't have him talk more now that they have a voice actor for him and such, but it doesn't really bother me that much. The only games i tend to be able to "impose" myself on are games where you get generics whose names you can change. Cause honestly most RPG characters make the dumbest most obvious mistakes that you see a mile away.
Also i think the reason i was never a fan of the 3-D zeldas is that I wanted a smart ass running around saying "Excccuuuuseeee ME Princess!"
Seriously though, when it comes to an RPG, if I have to choose between a lame character like cloud or a voiceless main character like Chrono from Chrono Trigger, i'll go with the voiceless guy everytime.