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I actually like Hydro a lot now that I've played it more. The problem is that it's a highly confusing layout to begin with, AND they keep changing the layout on you all the time. As a result, the map takes an awfully long time to learn. Lots of fun though, but a bit susceptible to Scout rushes.

My least favorite maps are Well and Granary, with Granary being the worst. At least in Well, there's a timer before the doors open, but in both maps, whoever gets the middle control point first and holds it for 30 seconds wins. Once that's done, the team who owns the middle point gets their respawn moved forward and their respawn timer shortened, giving them a huge advantage. If the "defending" team tries to retake the middle, the "offensive" team usually easily captures the next point and the final point. If the "defending" team turtles up, it becomes a neverending struggle for the second capture point.