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Slimebeast said:
JEDE3 said:
You are saying it's better to use customer sales as an indication of what the retailer pays while you don't take sales that the retailer are doing and bargin bins on games that flop into consideration.... then you call yourself the king? Lol.


For this thread it's better to use common sense.

It's mathematically impossible that retailers pay $48 if consumers are paying less than $50 for their PS360 games.

I know very well the retailer figures, but the error the sources do is to reveal only the most costly examples (like "we had to pay $52 for a GTA game once!", thereby not giving a proper representation of reality.

 Can you state any sort of source of give us any credibility as to why you're right and our figures our wrong. I've no interest in ebing right or wrong here - my numbers come from an online video game blog - I just want to get the numbers and figures right for my own interests and am happy to listen to you, but so far you've not given me a reason why your figures are legit.

 Just to add, I work in the UK video games press and have a good idea how the UK retail industry works. It's very possible that how the UK market works is completely different to America and by comparing the two I'm completely going the wrong route. I've yet to have someone tell me who knows better, and can claim to though.

 $48 is a very nice average, and I think is the right figure for most games first shipment. End of the day retailers choose how much of a game they order and they're very good at knowing how much a game will sell and how much to order.

 Random Fact; I don't know if this applies to the USA market (I'm positive it does), but you know those video game charts you see in Gamespot? The 'top 20' games? They're not in order of the best sellers. Hell no, publishers pay to get those slots. Same with the Music retail industry, DVD industry etc.