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The wild brick-breaking game could very well bust out of the PlayStation Network.
We love Shatter, the manic brick-breaking game exclusive to the PlayStation Network. Pretty much the only way we can think of to improve it would be to make it available on other platforms so that all gamers can enjoy. Speaking with Gamasutra, Sidhe's Managing Director, Mario Wynands, revealed that Shatter is already up and running on Xbox 360 and PC and that a port is probable.
"We have always had a very platform agnostic approach, but have moved quickly when opportunity arises. Shatter is not exclusive to PSN, but Sony is offering the combination of good royalties, strong technology, and a well defined process for getting content to market. PSN was an ideal first landing place for Shatter.

"We haven't ruled out any other platforms at this stage.

"Our tools and technology are very cross platform, and we have also ported PhyreEngine to the 360 which we used for GripShift XBLA. We already have working builds of Shatter on PC and XBLA but are reviewing the situation to see whether it makes sense to continue investing in those versions to bring them to completion and release them.

"So far, it is looking likely we will bring the game to other platforms."

Sidhe is currently working on a demo for the PlayStation Network version of Shatter.


We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai

It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps

We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick