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Slimebeast said:
Soriku said:
Anyone have a break down on what the game might have to sell to make a profit on both consoles? For sure I don't think they're gonna be making a lot of money on this game...


Costs:
Development: $100 mill
Marketing and promotion: $30 million
-------------
= $130 million

Each shipped copy gives the publisher $25 in revenue.

$130 mill/$25= 5.200,000 copies of FF13 on PS360 need to be shipped to break even.


Your accounts are a little wrong, considering FFXIII alone costs 100 million plus 30 million for marketing it would need less to break even. Here in Vgchartz they posted the split of profit for each copy sold, and for each HD game dev gets 35 dollars selling it for 60$, considering this game moves lots of special editions that depending of the extra contents costs to 20~30 dollars more than standard edition, what would mean for each 90$ LE sold they would get 10~15 dollars more than from standard edition. So, 35 dolars for each standard edition and 45 for each special edition (let's consider the minimum increase of profit).

 

And remember that the same game that is sold for 60 dolars in US is sold for 60 EUR in Europe, EUR value more than dolar. So, for each copy in EU they get 35 EUR from standard and 45 EUR from each special edition. And in Japan the game is released for the equivalent of 80 dolars(DQ and FF use to be overpriced in release), Dev get more than 50% of the game, so a 45 dolars for each copy in Japan is pretty reallistic.

 

Well, so this game would need much less than 5.2 million to break even, 4 million would break even already.