Legend11 said:
I think a lot of it is because of Nintendo's philosophy of wanting their games to make people feel happy all the time they're playing them and also because they're aimed at everyone (which includes children) which makes it basically impossible to have characters with any real depth to them. |
Really? I have always found Zeldas (Marios much less so, but as a platformer they require far less character depth) to have a sort of abstract depth to them, rather than forcing a personality on the protagonist they let you sort of propel yourself into the character. I always have found games with silent protagonists to be kind of deep on that level, as long as there is a story going on around them.
Personally I can't stand games with rigid characters because I feel like I'm not really playing a game but more prodding a very boring movie along.
I'm probably just weird like that though XD