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Quartz said:
Information on PS3 specs (Yet again, this time appears to be a good source - with PS4 possible Specs, which I find amusing).

http://www.edepot.com/playstation3.html

Makes for long bed time reading...

Can't seem to find this level of detail for the 360 though :-/

For those who hate long reading...here are the bits everyone is on about.... Cell Broadband Engine The Cell CPU has one 3.2Ghz PPE (Power Processor Element) with two threads and eight 3.2Ghz SPE (Synergistic Processing Elements). The chip serial number is CXD2989. The PPE is a general purpose CPU, while the eight SPE are geared towards processing data in parallel. One SPE is disabled to increase yield, so the PS3 can have at most 9 threads runnings at the same time (2 from PPE and 7 from SPE). Note that one SPE is reserved for the hypervisor, so PS3 programs can take advantage of 8 threads. Both the PPE and SPE of the Cell are 64 bit, and manipulate data in Big Endian. The Cell was introduced at 90nm and later PS3 model numbers starting with CECHG uses the 65nm version. 1 PPE (Power Processor Element) 3.2Ghz 64 bit, Big Endian 2 threads (can run at same time) L1 cache: 32kB data + 32kB instruction L2 cache: 512kB Memory bus width: 64bit (serial) VMX (Altivec) instruction set support Full IEEE-754 compliant 8 SPE (Synergistic Processing Element) 3.2Ghz 64 bit, Big Endian 1 SPE disabled to improve chip yield 1 SPE dedicated for hypervisor security 256kB local store per SPE 128 registers per SPE Dual Issue (Each SPE can execute 2 instructions per clock) IEEE-754 compliant in double precision (single precision round-towards-zero instead of round-towards-even) 90nm (235.48mm2 die size) technology (CECHF models and lower) 65nm (174.61mm2 die size) technology (CECHG models and higher)..... RSX - Reality Synthesizer The RSX is a graphical processor unit (GPU) based off of the nVidia 7800GTX graphics processor, and is a G70/G71 hybrid with some modifications. The RSX has separate vertex and pixel shader pipelines. The chip model number is CXD2982GB. The following are relevant facts about the RSX... Little Endian 8 vertex shaders at 500Mhz 28 pixel shaders (4 redundant, 24 active) at 550Mhz 28 texture units (4 redundant, 24 active) 8 Raster Operations Pipeline units (ROPs) Includes 256MB GDDR3 650Mhz clocked graphics memory Earlier PS3 Models: Samsung K4J52324QC-SC14 rated at 700Mhz Later PS3 Models: Qimonda HYB18H512322AF-14 GDDR3 Memory interface bus width: 128bit Rambus XDR Memory interface bus width: 56bit out of 64bit (serial) 258mm2 die size 90nm (earlier models) and 65nm (later models) technology..... Sorry it is really long winded, but saves countless peeps putting up specs loads of times... Everyone happy now? I'll quote my source again... http://www.edepot.com/playstation3.html Thanks :)

Good to see this site is still going