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Onyxmeth said:
Kantor said:
Hey, Resistance 2 launched around the time World at War released, and it hardly "bombed"- it sold 450k first week and went on to hit a million within 7 weeks. It wouldn't have sold nearly that well if it launched in Q1.

It was the sequel to a game that sold 4 million copies and it was officially stated to be directly competing with Gears of War 2, hence the close release to it. I'm sure it was moderately profitable, but as far as reaching anywhere near expectations? Nope.

I really hope the date for MAG is wrong. An online only game with a strength in 256 player matches is going to need decent sales if they expect enough people to be on at once to fill up the matches to capacity. Obviously this won't be a problem at first, but 6-12 months later, it might become a bit hard to get a large scale match going.


You hit my fear spot on >.<

I will really like to play a demo though... like they did with Bad Company (and lag is to be expected for demos). I want to see how it controls, what the consequences are of having so many players (not necessarily with crowding, but with snipers and grenades),

I want to get a feel of the weapons, the grenades, the character's weight and speed, etc.

BC2 I at least know what I can expect since playing BC1 and its demo.