The combat system is very contextual. Depending on your position and the enemy position, it can change up the attack sequence or cut to a dramatic finish (like Watchmen).
What it isn't, is a typewriter style tap in a combo sequence combat system.
Based on the demo, the game does not seem to be centered around toe to toe fighting/button mashing anyway. You're better off outmaneuvering and flanking enemies, using quiet kills, gliding knock downs, ground and pound finishes, etc. Against armed (firearms) enemies, that's the only way to give yourself the advantage since it doesn't take many shots to take Batman out.







