I can't think of a single 360 game off hand that is more technically impressive visually than Gears 2 from last year, which in all fairness was running on nothing more than an improved console version of Unreal Engine 3.
Many of us have already seen live screen capture comparisons under magnification, and the reality is, it doesn't hold up well under close scrutiny. It does however, look great at regular playing distances at normal magnification as it was meant to be displayed.
About the only game I see resetting the bar for the Xbox is Alan Wake, and that's when they finally manage to release that game. Currently its development cycle rivals that of KZ2, so there's no reason why it shouldn't be the defining game in Xbox visuals.
But I still see the Xbox hitting its technical ceiling far before the PS3 even if for no reasons other than the 1 year head start and the greater ease of unlocking the hardware's full potential.
I'm still kind of waiting on the next killer PC app (literally none since 2007/Crysis) that gives me a good reason to do a significant hardware upgrade. But a large part of me really hopes that doesn't happen until after the Core i7 "tock" revisions and DX11 based VGA cards.
As of now, the vast, vast majority of PC games simply aren't showing a massive improvement over their console versions in anything other than the ability to run 60+fps at 1920x1080+ resolutions on the appropriate hardware set up. It's enough for me, but it's actually a smaller difference than most make it out to be.







