SHMUPGurus said:
What you're asking is impossible to implement nowadays. Developers forgot about difficulty levels and little tricks like that for some reason *coughexpandedaudiencecough* |
I don't think it's that at all. I have plenty of XBLA games that do just that and are fantastically difficult for me, or are even worse and throw you back at square one if you use up all of your continues. I just think Ubisoft wanted to give the genuine arcade experience, but forgot we are not playing with quarters anymore and deciding whether we want to drop that entire $10 our mom gave us in one machine instead of spreading it around. We purchased the game outright for as many quarters as it would take to beat the fucking thing back in 1991, so give us a new way to be challenged.
Difficulties levels involving how the continues operate could have went a long way too. Easy could be infinite continues. Medium could be restarting from the beginning of your current level if you lose your continues. Hard could be one set of continues and then Game Over. That way everybody can be happy. Ubisoft really fucked the game up in this regard, and while I don't agree with all of the reasonings behind the IGN score, I do agree with the score itself.








