| Legend11 said: Is Wii Fit what you bought a gaming console for? Also will the millions of people who buy Wii Fit also be the type of people that'll buy hardcore Nintendo titles such as Super Mario Galaxy, Super Smash Brothers Brawl, etc? If not what will bringing them to the console accomplish besides selling more consoles (for bragging rights) and having third parties scratching their heads and wondering what to make that'll appeal to the majority of the userbase. Also in my experience many people who buy home exercise equipment seem to lose interest in it after a certain length of time and simply start using the equipment rarely or not at all. While I'm sure Nintendo will be able to come out with one or two fitness programs or games that'll appeal to people who solely buy it for the fitness aspect will it be enough to keep people interested in the long term (for years)? If not it might simply lead to many Wiis bought for Wii Fit eventually collecting dust in livingrooms and closets. |
I think people are focusing too much on stereotypes, and making assumptions about who buys what games. The claims people make about the 'casual' market are no more accurate than claiming that "only 13 year old boys, and virgins who live with their parents, are interested in Halo."
So far I am one of the only Wii owner I know who is not (essentially) being forced to buy Wii Fit; of the guys I know who own a Wii most of their girlfriends/wifes are really interested in Wii Fit regardless of their interest in videogames (one loves to play Halo 3 and World of warcraft, another has only ever played Wii Sports, and the rest fall somewhere in between).
How long people's interest in Wii Fit exists largely depends on how well Nintendo implements the games, whether third parties support the Wii Fit board (I would personally recommend Wii Ware for this purpose), and a person's interest in the activities provided.







