| Xxain said: all work is done on PC all the time....but when you optimize a game it with the Console full specs in mind, wats goin is they suppose to be optimizibg it for PS3 the ported it to 360,....but thats not case PS360 ARE BOTH GETTIN PORTS...of PC to keep them even |
this, nomura confirmed this on a interview.
edit: wait no... i the game is being optimize first for the ps3... then the ps3 built its being ported to the 360.
hell the japanese demo i played looked much better than that, texture were tight even for a demo, there was a downgrade, and its mainly things to save space like simpler textures, and polygon optimization.
when the thing already running great on the ps3.
the vanille picture is taken from the english footage, later released around the E3 time when they begin porting it to the 360-
it better not be 360 fault!.
the ps3 already can do those graphics is seen in metal gear solid 4 if konami managed to do such character models, and i already seen it running on the ps3, why the downgrade now?







