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Dodece said:
There are three types of gamers the casual, the gamer, and the hardcore gamer. The primary difference is the length of time devoted to play weekly. A hardcore gamer can often easily rack up twenty hours of play a week. While the Casual gamer might rack up four or five. Unfortunately some game designs do not work towards the casual gamer dynamic.

Obviously if you have perhaps five hours a week to devote to gaming you do not want the following. You want a game that can be played in small increments. You want the controls to be intuitive and friendly. You want to avoid overly complex games. You want a game that is easy to follow. Deep stories, complex mechanics, and long time requirements hurt your experience. Imagine trying to play a Zelda on five hours a week. You will spend a lot of time being frustrated as you forget things, or have to recall what your supposed to be doing.

The market has always had casual games, and hardcore games, and games that fall somewhere in between. This is not a new phenomena by any stretch of the imagination. I know this has all been said before, and it will have to be repeated again. However every time the word gets tossed out there. Someone has to lay down the definition.

That said he has every right to question how hardcore the Wii audience really is. Nintendo is marketing it as a party machine, and they are hardly ripping out hardcore titles themselves. The sales charts show that casual games do surprisingly well. Granted there is Resident Evil, but here is the question. Does that game sell simply because it is the best hardcore game on the console. Other hardcore games have shown remarkably poor sales. This is not a gross exaggeration.

Resident Evil 4 has not sold over a million copies, and thats on a console with over twelve million units sold. The sales are decent there is no denying that, but the reality is that is nowhere near a Halo 3, Bioshock, or a Gears of War. The hardcore market on the 360 is a known commodity. Nothing has shown that it is so on the Wii. Personally I wouldn't include the likes of Zelda or Red Steel both games that could be gamer soluble.

Really nothing to get up in arms about here. He is not saying what most developers aren't thinking anyway. You may be a hardcore Wii owner, but does that translate to most Wii owners being hardcore. Makes a lot of sense for them to target a hardcore game at a console dominated by hardcore gaming.

Your argument fell when you forgot that RE4 is a port, and and Halo 3 and Bioshock are original games. Thus using RE4's lower sales is poor way to prove the Wii cannot sell hardcore games. 



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs