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20% for development is based off of this recent Gears of War breakdown by Forbes. Actually 45% goes to development as I wasn't counting Art/Design. Considering Gears of War sold much better, development for Motorstorm may even account for a larger portion due to lower sales. Kind of difficult to guage exactly how much Motorstorm cost to produce, but I'm guessing in the $10-15 million range since a game like Killzone is expected to cost $20-25 million. 

Art/Design: 25% (about $15)

Programming And Engineering: 20% (about $12)

Retail: 20% ($12)

Console Owner Fee: 11.5% (about $7)

Marketing: 7% (about $4)

Market Development Fund: 5% (about $3)

Manufacturing Costs, Packaging: 5% (about $3)

Licensing: 5% (about $3)

Publisher profit: 1.5% (about $1)

Distributor: 1.5% (about $1)

Corporate Costs (quantitative analysis, management overhead): 0.3% (about 20 cents)

Hardware development costs: 0.05% (less than 3 cents)

http://www.forbes.com/2006/12/19/ps3-xbox360-costs-tech-cx_rr_game06_1219expensivegames.html