Squilliam,
You realize that particle system code varies widely from game engine to game engine, and that their usage in a product really has a lot more to do with that implementation than the hardware, yeah?
presumably, the only real hardware effects of the PS3 and the X360 on particle engines, in general, would be that a properly written engine on the PS3 could simulate many more particles than the 360, and a properly utilized engine on the 360 could spend more time doing particle fill and overdraw, assuming the pixel pipes were available for it.
Six of one, half dozen of the other.







