CGI-Quality said:
Fixed. Games that take advantage of the hardware aren't plagued with these problems. |
No, games that are made strictly for the PS3 often show similar flaws compared to PS3 ports but there isn't a convenient example to call them out for it. For example many PS3 games use 1/4 resolution particle buffers whereas the Xbox 360 games can use a full resolution particle buffer due to the ED-Ram. Examples are Killzone 2 and Motorstorm 2.
Notice how GT5 avoids the use of particles? Theres a very good reason for that.
Tease.







