Riachu said:
memory2zack said: I never required any sort of grinding just for the sake of leveling up except for post-end dungeons and bosses. Unless you don't thoroughly explore the dungeons and towns, you'll never need any level grinding. Some people just plainly suck at JRPGs, they should admit it. Just like I admit I suck at FPS.
WRPGs don't require grinding when you fuck up? Oh yes they surely do. Let's take the example of Fallout 3 which I'm finishing up. In the beginning of the game you're very limited. You can't repair any of your weapons and armors well enough yourself. They cost lots of caps to repair. If you play the good guy, you can't pickpocket any of the citizens (they don't have much caps anyway). What to do? Grinding. Also, if you don't thoroughly explore the 'dungeons' and don't search every corpse, desk, box, etc you'll run into trouble. Then someone might say :' Man I have to do some level grinding...' yet level grinding in Fallout is totally useless and takes ages to level up.
Level caps annoy me, they take the principal mechanic of RPGs out. Without it, you play a less exciting game. |
I don't suck at JRPGs, just FFXII.
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It's not you who suck at the game, it's just the game that sucks.
OT: Those that say they never require grinding are probably taking their time exploring and are not avoiding/escaping a lot of battles. There is always a point for me in games where the bosses get ridiculously over-powered and I need to gain a few levels in order to advance. That especially true in games with random-battles because I escape all of them (that maybe why I never finished FFIV DS).