By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Reasonable said:
Nice to see so many taking comments out of context. Read the full Digital Foundry interview. It's a technical interview, as you'd expect with DF, and at one point the developer - giving full and clear reasons why - speak positively about using SPUs in combination with the GPU in the PS3.

I see no evidence of the usual, bland - it's great 'cause we develop for it' in the full interview. Just factual, technical discussion.

Still, before someone accuses me of being biased, let me comment that the article also makes clear the challenges posed by the PS3 architecture for multiplatform design - and while there is no doubt some developers, I'm sure for cost vs 'lazy' reasons - are not making the required effort to produce code that doesn't just rely on the PS3 GPU, but also uses the SPUs as well, others clearly are ramping up, and no one should forget that whichever way you cut it the very different architectures of PS3 / 360 do impact the ease with which multiplatform titles can be produced.

Dear God, you actually are reasonable. Amazaing really. I think you are one of the around here.