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Arekhon said:

Obviously almost noone noticed the second half of what Carmack said:

"He is, however, confident that the PS3 version will match that of all other supported platforms: “Everything is designed as a 60 hertz game. We expect this to be 60 hertz on every supported platform.”

“The work remaining is getting it locked so there’s never a dropped frame or a tear, but we’re confident that we’re going to get that.”"

http://www.edge-online.com/news/carmack-ps3-performance-lags-behind-360

So, we'll have to see what the game will look like when it's done, not what it looks like in it's current development state.

Yah, I saw that.  In my original comment I was noting it was a little disappointing that at this stage while the PC/360 side of the engine was fine the PS3 required work.  I'm still confident that id will get the code where it has to be.  In the end the PS3 architecture represents something less familiar for Carmack and the team than 360 or PC - but I'm sure they'll get fully to grips with it before release.

Depending on specs I might get it on PC anyway, as I tend to put id games with Valve titles as being best on PC, but we'll see.

 



Try to be reasonable... its easier than you think...