FishyJoe said:
I don't think Motorstorm made that much money. Lets say it sells 750k WW. If 20% of retail price is reserved for development, a perfectly reasonable number, that means devlopment got $9 million from sales. The development probably cost that much which means they are close to breaking even. Nobody wants to just break even, they want significant returns on their investment. |
Sony probably pockets more than 20% from retail sales. That's saying that 80% goes to the retailer itself which is ridiculously high. It's probably the game stores that pocket 20% from software sold. Anyway, it's too hard to figure out what the actual percentages are, so it's probably not worth arguing over. But keep in mind that development costs for Motorstorm are spread out across a number of other titles. The Motorstorm engine has already been confirmed to be the basis for the latest PS3 Wipeout game, and most likely there will be a Motorstorm2 within a couple of years that utilizes the same code. Expect to see game engines shared across many games in the years to come. The auto industry is the prime example for cutting huge development costs by sharing key components over many model lines.
Edit: Is there a convenient way to just quote Fishy's last post rather than quote every exchange both of us have had? It looks kinda silly the way it is right now
My Top 5:
Shadow of the Colossus, Metal Gear Solid 3, Shenmue, Skies of Arcadia, Chrono Trigger
My 2 nex-gen systems: PS3 and Wii
Prediction Aug '08: We see the PSP2 released fall '09. Graphically, it's basically the same as the current system. UMD drive ditched and replaced by 4-8gb on board flash memory. Other upgrades: 2nd analog nub, touchscreen, blutooth, motion sensor. Design: Flip-style or slider. Size: Think Iphone. Cost: $199. Will be profitable on day 1.