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In support of Slimebeast:

Sony bragged that they had more software developers than Nintendo and Microsoft combined. So the question isn't about whether a particular project is profitable, its about whether the overall division is profitable.

Say for instance, SCE has expenses of 400M in game development per year. That means that they have to sell say 20M games just to break even. (as an example, assuming a % of cost diverted to marketing etc)



Tease.