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RAZurrection said:
Darc Requiem said:
My best friend pointed out something that I think has been missed. Carmack prefers OpenGL. He doesn't use Direct X. If anything, you'd think he would have an easier time getting an engine running well on PS3. I'm sure the gap will close by the time the game is released.

Jons primary preference of OpenGL over DirectX is because it's free which is fine, but he's also acknowledged that Microsoft created the best development environment he's ever seen in the Xbox 360, maybe he'd sing a different tune if DirectX was as open source as GL, but it's not.

I thought his preference of OpenGL died after the Quake 3 engine primarily because the feature set of OpenGL didn't evolve as quickly as DirectX and DirectX was more of a full featured API while OpenGL was primarily a 3D graphics API? Beyond that, I thought he really disliked how low performance Direct3D was in DirectX 7, but that he was happier with DirectX 8 and 9 because they made huge leaps in improving overal performance of the API?