RAZurrection on 31 July 2009
| Darc Requiem said: My best friend pointed out something that I think has been missed. Carmack prefers OpenGL. He doesn't use Direct X. If anything, you'd think he would have an easier time getting an engine running well on PS3. I'm sure the gap will close by the time the game is released. |
Jons primary preference of OpenGL over DirectX is because it's free which is fine, but he's also acknowledged that Microsoft created the best development environment he's ever seen in the Xbox 360, maybe he'd sing a different tune if DirectX was as open source as GL, but it's not.







