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Tyrannical said:
Reasonable said:

Yah, got you.  Although it's amusing to note that Far Cry (first Crytek engine) really stole a lot of Doom 3's thunder in PC gaming circles when it launched.

Wonder if history will repeat when the first Crytek game hits consoles.

Reading it again I'm also a little stumped by Carmack's comment on the CPU - the PS3 processing power is clearly theoretically higher.  Perhaps he meant for the engine's purposes they were essentially the same.

Still, recent comments from id regarding the tech have seriously jarred with their original 'it's going to be the first true, PC, PS3, 360 engine delivering amazing visuals on each'.

As WereKitten says, it now sounds suspiciously like 'PC, no problem, 360, we got that licked... PS3, not quite there yet...'.

 

Carmack doesn't deal with "theoretical". The PS3's problem is that in practice the Cell is weaker, and the GPU much weaker.

I see no evidence the Cell is weaker, in fact I'm pretty sure that even though you're unlikely to get close to the theoretical upper limit the PS3 does absolutely offer more processing power vs 360.  The GPU as I said is weaker but is supposed to be supported by SPE when code is well designed for PS3.

The issue is clear - writing great code for the PS3 alone is easy, writing code that will work great on PS3, exploit SPEs, and run great on 360 and PC us much, much harder.

It's a mistake to assume the PS3 is weaker, it's definately not.  The issue is its very hard to write code for both consoles that works equally well.

 

 



Try to be reasonable... its easier than you think...