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hellonearth said:

U2 gets grief for being a wannabe tomb raider/gears copy. While it has similaries, Gears isnt nearly original at all itself.

 

So I'm listing some things in U2 that I havent seen in any other games before.

 

 

 

1. full Cover system combined with full platforming

2. Being able to pick up gas tanks, throw them at enemies, and shoot the gas tank while it's in mid-air to blow up enemy.


3. Pulling enemies off ledges while climbing (LOL@assassins creed 2 copying this)

4. Ability to melee enemies by grabbing and throwing them into the wall

5. Plunder mode - capture the flag but being able to toss the flag and having to throw it up a story to score it

6. Seamless gameplay to story without loading times (uncharted 1 was the first game with that really)

 

Get over it. Uncharted is a fantastic game, but yes it is quite the Gears/Tomb Raider copy. There's nothing wrong with that, since both franchises are or were amongst the best, and if you're going to copy off somebody, that's where you start.

1. I wouldn't really call this innovation, since you don't do both simultaneously, hence combining them. Having the two as completely different aspects of the game is not really innovation in my mind. Jade Empire had SHMUP sections in an airship inbetween the RPG sections, but as the two never coinsided, it never seemed very innovative, just a mashing of different genres at different times.

Also Uncharted did not have full platforming. I don't know if part 2 will. Uncharted had a Tomb Raider/ICO kind of platforming, consisting of much wall climbing/swinging etc. where as long as you press the correct button you will reach your next destination. Actual platform jumping was pretty rare in the game. I feel a game like N+ that has momentum built into jumps to excel at the platforming aspects, making it more than going through the motions, is full platforming.

2. I'm drawing a blank on what, but I'm 100% positive other games have done this before.

3. Assassin's Creed comes out like a month after Uncharted. It had almost the exact same length in development cycle. I guarantee you neither one was able to copy a damn thing off the other.

4. Mark of Kri, Madworld, Godfather: Blackhand Edition, and I'm sure plenty of other games have had some sort of melee move involving you grabbing an enemy and chucking them against a wall.

5. I don't really understand what you're saying here. Sounds interesting though. Is this part of the multiplayer? I love Capture the Flag in games.

6. No argument here. I'm surprised that we hadn't had a title do this until Fall 2007 though.



Tag: Became a freaking mod and a complete douche, coincidentally, at the same time.