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bobacob said:
hellonearth said:

U2 gets grief for being a wannabe tomb raider/gears copy. While it has similaries, Gears isnt nearly original at all itself.

So I'm listing some things in U2 that I havent seen in any other games before.

1. full Cover system combined with full platforming

2. Being able to pick up gas tanks, throw them at enemies, and shoot the gas tank while it's in mid-air to blow up enemy.


3. Pulling enemies off ledges while climbing (LOL@assassins creed 2 copying this)

4. Ability to melee enemies by grabbing and throwing them into the wall

5. Plunder mode - capture the flag but being able to toss the flag and having to throw it up a story to score it

6. Seamless gameplay to story without loading times (uncharted 1 was the first game with that really)


1. those are not really innovations, this is the combination of two things separately

2. in halflife 2 you could do this.

3. splinter cells?

4. assassins creed already has this and also a few other fighting games

5. unreal tournament games have a very similar if not identical mode to this but i cannot think of it

6 99% of cartridge based games have this its not new.


1. Uncharted's the first game to combine full platforming with a full cover system. Uncharted 2's the first game to have multiplayer with that. Therefore, yes, it is an innovation and makes a huge difference. 2. never played it but you could still say U2 the first non-FPS to implement that. Just like Mirrors Edge is a platformer done in FPS view. It isnt the first platformer ever but gets credit for originality being the first FPS to implement that gameplay. 4. It;s different. 5. dont remember it 6. LOL @ going to cartridge games. It goes without saying that I'm not talking about CARTRIDGE games but rather 3D games of current generations.