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Avalach21 said:
routsounmanman said:
Avalach21 said:
ssj12 said:
krik said:
A few I can think off my head:
Ninja Gaiden Sigma - 1080p/60FPS
Gran Turismo HD - 1080p/60FPS
The Darkness - 1080p/60FPS
Lair - 1080p/30FPS
Warhawk - 720p/60FPS

Future:
MGS4 - 1080p/60FPS
Ratchet - 720p/60FPS (Resistance uses the first generation of the engine and runs at 720p/30FPS, they optimized some parts of the engine for Ratchet but not all)

This means the PS3 can do it. And soon more games will have it but for now developers are still learning the PS3.

Anyway, a console, unlike a PC, is normally an investment for 6-8 years and PlayStation has always been a surprising scalable system. Who would believe God of War 2 was possible to do on the PS2 when it come out? I wouldn't.

PS: I rather have 60FPS and 720p than 30FPS 1080p. 30FPS, especially on a shooter, is stressful on my eyes.

you can count frames? There is barely any visible difference between a locked 30FPS and locked 60FPS.

If you check all the PSN games, like I said, at least 90% of all of them are running at 1080p.


Ouch... not true at all sir. There is a large difference between 30 and 60 fps. You can play CS at 30fps, and ill play at 60fps and I'll pwn you all night long.


ssj12 said 30fps LOCKED. Which means no more, no less; just 30 frames per second. That's enough for all kinds of games (FPS and sports too).


When I lock a game (as stated, we'll use counterstrike) at 30 fps, and then lock it at 60 fps, I notice an immense difference. The eye will notice a difference up until the 50-60fps range, but after that, there is no difference.


Yes, it is very clear that regular people can easily tell the difference between 30fps and 60fps.  That's a fact and a few will dispute it, but no one with much experience.

However, much more important than the visuals are the controls.  If you take a second to think about the rendering pipeline you'll realize that you cannot affect a buffered frame nor the frame currently being rendered, so input has an average of 1.5x frame latency in the very best case or much higher in the worst case (Madden '08 on the PS3 has very bad responsiveness).  So the response latency in a 30fps game is about 33-66ms in the best case -- certainly noticable.  At 60fps, it would be 16-33ms which feels significantly better, even if you don't think you'd notice the 1/30th to 1/15th of a second latency (again, best case) for 30fps.