I am sure we are all aware that Manhunt 2 was recently Re…um…Banned I guess in certain parts of the world. What might have slipped under the radar for most is another rather over the top violent game, Soldier of Fortune: Payback.
In SOF (Soldier of Fortune: Payback), you take on the role of one man army bent on vengeance,
“When a routine escort mission goes horribly wrong, freelance mercenary Thomas Mason finds himself battling an insidious enemy that knows no boundaries. Traditional armies can not handle these extremists – only underground guns for hire can fight a war this dirty and get results”—IGN
So many FPS fall into this niche and that is not always a bad thing. What has made this game stick out is the over the top level of violence, and by over the top I mean Siegfried and Roy, Shotgun for a Fly, and yes dare I say it Halo 3 and its hype. Just kidding about Halo 3, do not want to open up that can of worms. See below for the example,
http://www.youtube.com/watch?v=bEA5Dg9L0ZM
Now do not get me wrong if I shoot someone he should bleed, common sense shows that fact. Just like rockets, you take one in the chest you are going to be in pieces. Here is where the problem comes into play. If I clip you in the arm, why should it fly off and proceed to spurt amounts of blood that would make any blood bank jealous of your supply? The human body only carries some much of the crimson tide in its veins and arteries, where do all of the extra spurts come from?
I am all for a certain level of violence in games. It fills a need the same way racing or sports might. Nevertheless, I have grown so tired of the “realistic” level of gore games go after. Just because the system can render that level of detail, does it have to? Does every shot have to take limbs off, does every nick have to be a “gusher”? Am I the only one tired of this?








