JRPGS
1. Star Ocean 4 - Love the battle system. I've always preferred turn-based jrpgs, but I found this to be really enjoyable. I only wish that it were longer and you could euthanize Lymle.
2. Lost Odyssey - ah, the traditional turn-based. Reminds me a bit of FF6 and FF9 (my favorite ffs). Sakaguchi & Uematsu never disappoint. Sequel pls?
3. Blue Dragon - yay for the class system. Need more of them in current gen jrpgs. Where's my sequel, Mistwalker?
4. Infinite Undiscovery - the first 4 or 5 hours are shit but if you can trudge through that, the remainder of the game is enjoyable. Grinn Valesti!!!
5. Eternal Sonata - Good concept (Chopin's dreamworld) but poor execution. At least it's easy on the eyes.
6. Enchanted Arms - Garbage.
Just getting into Tales but early indications show I'll rank it in the top 3. So far I don't care for the battle system and hate having to hold down LT to move freely. I've been setting my character to auto way more often than I'd like.
WRPGS
1. Mass Effect - Epic. I can hardly wait for the sequel and more sexy time with aliens. I got my lvl 60 über-Paragon gamesave waiting.
2. Fallout 3 - A close 2nd. Sidequests were the most fun. They did a great job capturing the DC area. Do want New Vegas.
3. Fable 2 - Big disappointment for me. Too short. Lame enemies and battles. There's only so much whoring around you can do until it gets stale. The last 25 minutes of the game were pretty cool though.
I still haven't gotten around to Oblivion but I imagine it'll place ahead of Fable 2.







