I'm sure there are plenty of games that will take advantage of your rig, they just won't need that set-up as a minimum requirement. The games that sell best are those that not only can be run by your target audience, but also can scale to those with better systems. There's no point in making something that only 10% of your customers can run, when you can make a game that 99% of them can run, and 10% can run at 1920x1200+ with full anti-aliasing. Valve have understood this for years, helped immensely by their hardware survey stats. Once a certain threshold is reached by their Steam subscribers, they'll develop targeting that spec.







